PALLAVICINI FEDERICA

Pubblicazioni

  • Pallavicini, F., Pepe, A., & Minissi, M. (2019). Gaming in Virtual Reality: What Changes in Terms of Usability, Emotional Response and Sense of Presence Compared to Non-Immersive Video Games?. SIMULATION & GAMING, 104687811983142. Dettaglio
  • Pallavicini, F., Ferrari, A., Pepe, A., Garcea, G., Zanacchi, A., & Mantovani, F. (2018). Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Insights Using Resident Evil 7: Biohazard. In 12th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2018 Held as Part of HCI International 2018; Las Vegas; United States; 15 July 2018 through 20 July 2018 (pp.87-101). Springer Verlag. Dettaglio
  • Pallavicini, F., Ferrari, A., & Mantovani, F. (2018). Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population. FRONTIERS IN PSYCHOLOGY, 9. Dettaglio
  • Pallavicini, F., Ferrari, A., Zini, A., Garcea, G., Zanacchi, A., Barone, G., et al. (2018). What Distinguishes a Traditional Gaming Experience from One in Virtual Reality? An Exploratory Study. In Advances in Human Factors in Wearable Technologies and Game Design, Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017 (pp.225-231). Springer Verlag. Dettaglio
  • Cipresso, P., Pedroli, E., Serino, S., Semonella, M., Tuena, C., Colombo, D., et al. (2018). Assessment of Unilateral Spatial Neglect using a free mobile application for Italian clinicians. FRONTIERS IN PSYCHOLOGY, 9. Dettaglio