GUARDINI PIETRO
Contact me via email.
Biografia
Profile
• User researcher with 10 years’ professional experience in the Game Industry plus 10 years of academic research.
• Intrinsically-motivated, proactive user researcher with massive attention to detail.
• Founder of StopGuessing.it, the only dedicated Games User Research company in Italy.
• Game Developers Conference (GDC) and Games User Research Summit speaker.
Work Experience
• Games User Researcher – StopGuessing.it (since 2016)
• Lecturer – Milano-Bicocca University (since 2009)
• Market Analyst – Milestone S.r.l. (2012-2016)
• Games User Researcher – Milestone S.r.l. (2008-2016)
Education
• Ph.D. in Experimental Psychology – Perception and Psychophysics (2008)
• Research Training – Human Factors (2004)
• M.Sc. Experimental Psychology – HCI (2003)
Ricerca
Selected Talks and Publications
• Guardini P (2019) A GRUX night at the Museum: User testing applied games for playability and learning in the Leonardo da Vinci Science Museum. Pretzels and Playtesting Games UX Conference, November 19, München, Germany.
• Guardini P, De Simone L, Actis-Grosso R (2019). Faster is Better: The Speed of Player Character Growth affects Enjoyment and Perceived Competence. Proceedings of the 3th GHItaly19 - Workshop on Games Human Interaction, September 23, Padova, Italy.
• Guardini P (2018). The motivational power of ineractive technologies. Sensors and AI for rehabilitation. Sala Agorà, I3P Incubatore Imprese Innovative Politecnico. July 4, Torino, Italy.
• Guardini P (2017). The inclusive design of successful video games. World Usability Day Milan 2017, November 8, Milano, Italy.
• Guardini P (2017). The Psychology of Video Games in 2017. Game Happens! Festival, Villa Bombrini, June 23-24, Genova, Italy.
• Guardini P (2014). GUR put your helmet on: User Testing Virtual Reality Games. GUR 2014 Summit, March 18, San Francisco, USA.
• Guardini P (2014). User Testing Core Mechanics of Racing Games. Game Developers Conference 2014, March 17-22, San Francisco, USA.
• Guardini P & Maninetti P (2013). Better Game Experience through Game Metrics: A Rally Videogame Case Study. El-Nasr M S, Drachen A, Canossa A, Isbister K Eds. Game Analytics: Maximizing the Value of Player Data. Springer-Verlag London.
Pubblicazioni
Guardini, P., de Simone, D., Actis-Grosso, R. (2019). Faster is better: The speed of player character growth affects enjoyment and perceived competence. In CEUR Workshop Proceedings. CEUR-WS. Dettaglio