CESCOM - Centro Studi per le scienze della comunicazione

Questo sito utilizza cookie tecnici, propri e di terze parti, per garantire la corretta navigazione e analizzare il traffico e, con il tuo consenso, cookie di profilazione e altri strumenti di tracciamento di terzi per mostrare video e misurare l'efficacia delle attività di comunicazione istituzionale. Puoi rifiutare i cookie non necessari e di profilazione cliccando su “Rifiuta tutti”. Puoi scegliere di acconsentirne l’utilizzo cliccando su “Accetta tutti” oppure puoi personalizzare le tue scelte cliccando su “Rivedi le tue scelte sui cookie”.

Sviluppo delle conoscenze dell'ambito della psicologia della comunicazione e potenziamento della ricerca scientifica in questo ambito.

Edificio
U16; Terra; Stanze T007 - T008 - T009
Responsabile scientifico

Pubblicazioni

  • Pallavicini, F; Orena, E; di Santo, S; Greci, L; Caragnano, C; Ranieri, P; Vuolato, C; Pepe, A; Veronese, G; Stefanini, S; Achille, F; Dakanalis, A; Bernardelli, L; Sforza, F; Rossini, A; Caltagirone, C; Fascendini, S; Clerici, M; Riva, G; Mantovani, F (2022) A virtual reality home-based training for the management of stress and anxiety among healthcare workers during the COVID-19 pandemic: study protocol for a randomized controlled trial. Dettaglio
  • Caldiroli, C; Gasparini, F; Corchs, S; Mangiatordi, A; Garbo, R; Antonietti, A; Mantovani, F (2022) Comparing online cognitive load on mobile versus PC-based devices. Dettaglio
  • Pallavicini, F; Pepe, A; Clerici, M; Mantovani, F (2022) Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review. Dettaglio
  • Pallavicini, F; Pepe, A; Mantovani, F (2022) The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review. Dettaglio
  • Pallavicini, F; Orena, E; Achille, F; Cassa, M; Vuolato, C; Stefanini, S; Caragnano, C; Pepe, A; Veronese, G; Ranieri, P; Fascendini, S; Defanti, C; Clerici, M; Mantovani, F (2022) Psychoeducation on Stress and Anxiety Using Virtual Reality: A Mixed-Methods Study. Dettaglio
  • Maisto, M; Diana, B; Di Tella, S; Matamala-Gomez, M; Montana, J; Rossetto, F; Mavrodiev, P; Cavalera, C; Blasi, V; Mantovani, F; Baglio, F; Realdon, O (2021) Digital Interventions for Psychological Comorbidities in Chronic Diseases-A Systematic Review. Dettaglio
  • Minissi, M; Chicchi Giglioli, I; Mantovani, F; Alcaniz Raya, M (2021) Assessment of the Autism Spectrum Disorder Based on Machine Learning and Social Visual Attention: A Systematic Review. Dettaglio
  • Matamala Gomez, M; Brivio, E; Chirico, A; Malighetti, C; Realdon, O; Serino, S; Dakanalis, A; Corno, G; Polli, N; Cacciatore, C; Riva, G; Mantovani, F (2021) Assessing User Experience of a virtual reality training in patients with anorexia nervosa: insigths from a pilot study. Dettaglio
  • Matamala-Gomez, M; Maselli, A; Malighetti, C; Realdon, O; Mantovani, F; Riva, G (2021) Virtual Body Ownership Illusions for Mental Health: A Narrative Review. Dettaglio
  • Riva, G; Wiederhold, B; Mantovani, F (2021) Surviving COVID-19: The Neuroscience of Smart Working and Distance Learning. Dettaglio
  • Pallavicini, F; Orena, E; di Santo, S; Greci, L; Caragnano, C; Ranieri, P; Vuolato, C; Pepe, A; Veronese, G; Dakanalis, A; Rossini, A; Caltagirone, C; Clerici, M; Mantovani, F (2021) MIND-VR: Design and Evaluation Protocol of a Virtual Reality Psychoeducational Experience on Stress and Anxiety for the Psychological Support of Healthcare Workers Involved in the COVID-19 Pandemic. Dettaglio
  • Caldiroli, C; Mangiatordi, A; Fornaro, E; Mantovani, F; Castiglioni, M; Antonietti, A (2021) Application of a clinical training based on mindfulness in children with attention deficit hyperactivity disorder (ADHD). Dettaglio
  • Pianzola, F; Riva, G; Kukkonen, K; Mantovani, F (2021) Presence, flow, and narrative absorption: an interdisciplinary theoretical exploration with a new spatiotemporal integrated model based on predictive processing [version 2; peer review: 2 approved] Open Research Europe 2021. Dettaglio
  • Pallavicini, F; Pepe, A; Mantovani, F (2021) Commercial off-the-shelf video games for reducing stress and anxiety: Systematic review. Dettaglio
  • Baldi, M; Mavrodiev, P; Galuzzi, B; Mantovani, F; Realdon, O; Messina, E (2021) A Decision Support System in the Context of an Applied Game for Telerehabilitation. Dettaglio
  • Caldiroli, C; Malizia, G; Pignarolo, M; Fornaro, E; Mangiatordi, A; Mantovani, F; Antoniett, A (2020) Applicazione del Training Mindfulness in bambini con ADHD. Dettaglio
  • Matamala-Gomez, M; Maisto, M; Montana, J; Mavrodiev, P; Baglio, F; Rossetto, F; Mantovani, F; Riva, G; Realdon, O (2020) The Role of Engagement in Teleneurorehabilitation: A Systematic Review. Dettaglio
  • Montana, J; Matamala-Gomez, M; Maisto, M; Mavrodiev, P; Cavalera, C; Diana, B; Mantovani, F; Realdon, O (2020) The Benefits of emotion Regulation Interventions in Virtual Reality for the Improvement of Wellbeing in Adults and Older Adults: A Systematic Review. Dettaglio
  • Pallavicini, F; Pepe, A; Ferrari, A; Garcea, G; Zanacchi, A; Mantovani, F (2020) What Is the Relationship Among Positive Emotions, Sense of Presence, and Ease of Interaction in Virtual Reality Systems? An On-Site Evaluation of a Commercial Virtual Experience. Dettaglio
  • Riva, G; Malighetti, C; Chirico, A; Di Lernia, D; Mantovani, F; Dakanalis, A (2020) Virtual Reality [in obesity rehabilitation interventions]. Dettaglio
  • Pallavicini, F; Pepe, A; Caragnano, C; Mantovani, F (2020) Video games to foster empathy: a critical analysis of the potential of detroit: become human and the walking dead. Dettaglio
  • Radici, E; Heboyan, V; Mantovani, F; De Leo, G (2020) Attitudes and Perceived Communicative Competence: The Impact of Different AAC Means of Communication among Italian Teenagers. Dettaglio
  • Riva, G; Mantovani, F; Wiederhold, B (2020) Positive Technology and COVID-19. Dettaglio
  • Imperatori, C; Dakanalis, A; Farina, B; Pallavicini, F; Colmegna, F; Mantovani, F; Clerici, M (2020) Global Storm of Stress-Related Psychopathological Symptoms: A Brief Overview on the Usefulness of Virtual Reality in Facing the Mental Health Impact of COVID-19. Dettaglio
  • Matamala-Gomez, M; Malighetti, C; Cipresso, P; Pedroli, E; Realdon, O; Mantovani, F; Riva, G (2020) Changing Body Representation Through Full Body Ownership Illusions Might Foster Motor Rehabilitation Outcome in Patients With Stroke. Dettaglio
  • Realdon, O; Serino, S; Savazzi, F; Rossetto, F; Cipresso, P; Parsons, T; Cappellini, G; Mantovani, F; Mendozzi, L; Nemni, R; Riva, G; Baglio, F (2019) An ecological measure to screen executive functioning in MS: the Picture Interpretation Test (PIT) 360°. Dettaglio
  • Riva, G; Wiederhold, B; Mantovani, F (2019) Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine. Dettaglio
  • Riva, G; Wiederhold, B; Di Lernia, D; Chirico, A; Riva, E; Mantovani, F; Cipresso, P; Gaggioli, A (2019) Virtual reality meets artificial intelligence: The emergence of advanced digital therapeutics and digital biomarkers. Dettaglio
  • Radici, E; Heboyan, V; Mantovani, F; De Leo, G (2019) Teachers’ Attitudes Towards Children Who Use AAC in Italian Primary Schools. Dettaglio
  • Realdon, O; Rossetto, F; Nalin, M; Baroni, I; Romano, M; Catania, F; Frontini, D; Mancastroppa, S; Alberoni, M; Zurloni, V; Nemni, R; Mantovani, F; Baglio, F (2018) The Technology-Enhanced Ability Continuum-of-Care Home Program for People with Cognitive Disorders: Concept Design and Scenario of Use. Dettaglio
  • Pallavicini, F; Ferrari, A; Mantovani, F (2018) Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population. Dettaglio
  • Riva, G; Wiederhold, B; Chirico, A; Di Lernia, D; Mantovani, F; Gaggioli, A (2018) Brain and virtual reality: What do they have in common and how to exploit their potential. Dettaglio
  • Pallavicini, F; Ferrari, A; Pepe, A; Garcea, G; Zanacchi, A; Mantovani, F (2018) Effectiveness of virtual reality survival horror games for the emotional elicitation: Preliminary insights using resident evil 7: Biohazard. Dettaglio
  • Chirico, A; Graziosi, S; Ferrise, F; Gallace, A; Mosconi, C; Cazzaniga, M; Zurloni, V; Elia, M; Cerritelli, F; Mantovani, F; D’Ausilio, A; Cipresso, P; Riva, G; Gaggioli, A (2018) COLLEGO: An interactive platform for studying joint action during an ecological collaboration task. Dettaglio
  • Pallavicini, F; Morganti, L; Diana, B; Realdon, O; Zurloni, V; Mantovani, F (2018) Mobile Virtual Reality to Enhance Subjective Well-Being. Dettaglio
  • Pallavicini, F; Ferrari, A; Zini, A; Garcea, G; Zanacchi, A; Barone, G; Mantovani, F (2018) What Distinguishes a Traditional Gaming Experience from One in Virtual Reality? An Exploratory Study. Dettaglio
  • Schek, E; Mantovani, F; Realdon, O; Dias, J; Paiva, A; Schramm Yavin, S; Pat Horenczy, R (2017) Positive technologies for promoting emotion regulation abilities in adolescents. Dettaglio
  • Pallavicini, F; Cipresso, P; Mantovani, F (2017) Beyond Sentiment: How Social Network Analytics Can Enhance Opinion Mining and Sentiment Analysis. Dettaglio
  • Caldiroli, C; Pallavicini, F; Mangiatordi, A; Garbo, R; Antonietti, A; Mantovani, F (2017) How web design influences user experience: A multi-modal method for real-time assessment during web browsing. Dettaglio
  • Morganti, L; Pallavicini, F; Cadel, E; Candelieri, A; Archetti, F; Mantovani, F (2017) Gaming for Earth: Serious games and gamification to engage consumers in pro-environmental behaviours for energy efficiency. Dettaglio
  • Serino, S; Baglio, F; Rossetto, F; Realdon, O; Cipresso, P; Parsons, T; Cappellini, G; Mantovani, F; De Leo, G; Nemni, R; Riva, G (2017) Picture Interpretation Test (PIT) 360°: An Innovative Measure of Executive Functions. Dettaglio
  • Grazzani, I; Ornaghi, V; Agliati, A; Cavioni, V; Conte, E; Mantovani, F; Zurloni, V (2017) Learning to Be. Development of practices and methodologies for assessing social, emotional and health skills within education systems.. Dettaglio
  • Parsons, T; Riva, G; Parsons, S; Mantovani, F; Newbutt, N; Lin, L; Venturini, E; Hall, T (2017) Virtual reality in pediatric psychology. Dettaglio
  • Chirico, A; D’Ausilio, A; Graziosi, S; Ferrise, F; Gallace, A; Mosconi, C; Cazzaniga, M; Zurloni, V; Elia, M; Cerritelli, F; Mantovani, F; Cipresso, P; Riva, G; Gaggioli, A (2017) The sensorimotor dimension of the networked flow: An exploratory study using an interactive collaborative platform. Dettaglio
  • Venturini, E; Riva, P; Serpetti, F; Romero Lauro, L; Pallavicini, F; Mantovani, F; . Cloutier, R; McMahan, T; Stonecipher, K; Parsons, T (2016) A 3D virtual environment for empirical research on social pain: Enhancing fidelity and anthropomorphism in the study of feelings of ostracism inclusion and overinclusion. Dettaglio
  • Realdon, O; Rossetto, F; Nalin, M; Baroni, I; Romano, M; Catania, F; Mancastroppa, S; Frontini, D; Bandini, S; Nemni, R; Mantovani, F; Baglio, F (2016) Experienced usability and adherence to treatment in a technology-enhanced continuum of care program with respect to usual care in MCI and outpatients with Alzheimer: the Ability program. Dettaglio
  • Argenton, L; Pallavicini, F; Barone, G; Zini, A; Garcea, G; Zanacchi, A; Mantovani, F (2016) Hacking Well-Being: Can Serious Games Fit Positive Technology Framework?. Dettaglio
  • Argenton, L; Pallavicini, F; Mantovani, F (2016) Serious Games as Positive Technologies. Dettaglio
  • Manzoni, M; Cesa, G; Bacchetta, M; Castelnuovo, G; Conti, S; Gaggioli, A; Mantovani, F; Molinari, E; Cárdenas-López, G; Riva, G (2016) Virtual reality-enhanced cognitive-behavioral therapy for morbid obesity: A randomized controlled study with 1 year follow-up. Dettaglio
  • Realdon, O; Rossetto, F; Nalin, M; Baroni, I; Cabinio, M; Fioravanti, R; Saibene, F; Alberoni, M; Mantovani, F; Romano, M; Nemni, R; Baglio, F (2016) Technology-enhanced multi-domain at home continuum of care program with respect to usual care for people with cognitive impairment: The Ability-TelerehABILITation study protocol for a randomized controlled trial. Dettaglio
  • Pallavicini, F; Argenton, L; Toniazzi, N; Aceti, L; Mantovani, F (2016) Virtual reality applications for stress management training in the military. Dettaglio
  • Riva, G; Baños, R; Botella, C; Mantovani, F; Gaggioli, A (2016) Transforming experience: The potential of augmented reality and virtual reality for enhancing personal and clinical change. Dettaglio
  • Riva, G; Botella, C; Baños, R; Mantovani, F; García Palacios, A; Quero, S; Serino, S; Triberti, S; Repetto, C; Dakanalis, A; Villani, D; Gaggioli, A (2015) Presence-inducing media for mental health applications. Dettaglio
  • Pallavicini, F; Toniazzi, N; Argenton, L; Aceti, L; Mantovani, F (2015) Developing effective Virtual Reality training for military forces and emergency operators: From technology to human factors. Dettaglio
  • Waterworth, J; Waterworth, E; Riva, G; Mantovani, F (2015) Presence: Form, content and consciousness. Dettaglio
  • Riva, G; Mantovani, F; Waterworth, E; Waterworth, J (2015) Intention, action, self and other: An evolutionary model of presence. Dettaglio
  • Zurloni, V; Diana, B; Cavalera, C; Argenton, L; Elia, M; Mantovani, F (2015) Deceptive behavior in doping related interviews: The case of Lance Armstrong. Dettaglio
  • Riva, G; Dakanalis, A; Mantovani, F (2015) Leveraging Psychology of Virtual Body for Health and Wellness. Dettaglio
  • Argenton, L; Muzio, M; Schek, E; Mantovani, F (2015) Multiplayer serious games and user experience: A comparison between paper-based and digital gaming experience. Dettaglio
  • Riva, G; Mantovani, F (2014) Extending the self through the tools and the others: A general framework for presence and social presence in mediated interactions. Dettaglio
  • Zurloni, V; Mantovani, F; Realdon, O (2014) Costruire la mente multiculturale: nuove frontiere digitali. Dettaglio
  • Argenton, L; Schek, E; Mantovani, F (2014) Serious Games as Positive Technologies. Dettaglio
  • Cesa, G; Manzoni, GM; Bacchetta, M; Castelnuovo, G; Conti, S; Gaggioli, A; Mantovani, F; Molinari, E; Cárdenas-López, G; Riva, G (2013) Virtual Reality for Enhancing the Cognitive Behavioral Treatment of Obesity With Binge Eating Disorder: Randomized Controlled Study With One-Year Follow-up. Dettaglio
  • Realdon, O; Zurloni, V; Cellura, I; Mantovani, F (2013) Fostering the bicultural mind. Towards a Serious Game for intercultural training embedding culture as situated cognition. Dettaglio
  • Riva, G; Cipresso, P; Mantovani, F; Dakanalis, A; Gaggioli, A (2013) New Technologies for Improving the Psychological Treatment of Obesity. Dettaglio
  • Riva, G; Mantovani, F (2012) From the body to the tools and back: a general framework for presence in mediated interactions. Dettaglio
  • Riva, G; Mantovani, F (2012) Being There: Understanding the Feeling of Presence in a Synthetic Environment and its Potential for Clinical Change. Dettaglio
  • Gorini, A; Capideville, CS; De Leo, G; Mantovani, F; Riva, G (2011) The role of immersion and narrative in mediated presence: the virtual hospital experience. Dettaglio
  • Riva, G; Wiederhold, BK; Mantovani, F; Gaggioli, A (2011) Interreality: The Experiential Use of Technology in the Treatment of Obesity. Dettaglio
  • RIVA, G; WATERWORTH, JA; WATERWORTH, EL; MANTOVANI, F (2011) From Intention to Action: the role of Presence. Dettaglio
  • Anolli, LM; Mantovani, F (2011) Come funziona la nostra mente. Apprendimento, simulazione e Serious Games. Dettaglio
  • Pallavicini, F; Mantovani, F; Anolli, LM (2011) Designig a serious game to assess real-life decision making under stress. Dettaglio
  • Mantovani, F; Confalonieri, L; Mortillaro, M; Realdon, O; Zurloni, V; Anolli, LM (2010) The potential of affective computing in e-learning: The journey from theory to practice in the "Myself" project. Dettaglio
  • Anolli, LM; Mortillaro, M; Zurloni, V; Confalonieri, L; Mantovani, F (2008) Affective computing e apprendimento: analisi di dispositivi per il riconoscimento automatico delle emozioni all'interno di piattaforme di e-learning. Dettaglio
  • Riva, G; Gaggioli, A; Mantovani, F (2008) Are robots present? From motor simulation to "being there". Dettaglio
  • Anolli, LM; Realdon, O; Confalonieri, L; Agliati, A; Mantovani, F (2008) Affective agents in the e-learning process. Dettaglio
  • Zurloni, V; Mantovani, F; Mortillaro, M; Vescovo, A; Anolli, LM (2008) Addressing emotions within e-learning systems. Dettaglio
  • Anolli, LM; Wang, L; Mantovani, F; De Toni, A (2008) La voce delle emozioni in giovani adulti cinesi e italiani. Dettaglio
  • Anolli, LM; Wang, L; Mantovani, F; De Toni, A (2008) The voice of emotion in Chinese and Italian young adults. Dettaglio
  • Anolli, LM; Mantovani, F; Balestra, M; Kommers, P; Robotti, O; Salamin, AD; Agliati, A; Realdon, O; Zurloni, V; Confalonieri, L; Mortillaro, M; Vescovo, A; Venturini, P; Wetterling, J; Tarocchi, A (2008) Experiential learning in Myself project. Dettaglio
  • Anolli, LM; Agliati, A; Mantovani, F; Realdon, O; Vescovo, A (2008) La simulazione interattiva come dispositivo di training esperienziale per le competenze emotive e relazionali nell'ambito dell'e-learning. Dettaglio
  • Riva, G; Mantovani, F; Capideville C.S; Preziosa, A; Morganti, F; Villani, D; Gaggioli, A; Botella, C; Alcaniz, M (2007) Affective interactions using virtual reality: the link between presence and emotions. Dettaglio
  • AGLIATI, A; MANTOVANI, F; REALDON, O; Confalonieri, L; Vescovo, A (2006) Multimodal temporal patterns for the analysis of user’s involvement in affective interaction with virtual agents. Dettaglio
  • Mantovani, F; Agliati, A; Mortillaro, M; Vescovo, A; Zurloni, V (2006) Communication - Presence Roundtrip: Travelling along Theoretical, Methodological and Applicative Connections. Dettaglio
  • Riva, G; Anguera, T; Wiederhold, B; Mantovani, F (2006) From Communication to Presence: Cognition, emotions and culture towards the ultimate communicative experience. Dettaglio
  • Anolli, LM; Vescovo, A; Agliati, A, Mantovani, F; Zurloni, V (2006) Simulation-based training of communication and emotional competence for the improvement of physician-patient relationship. Dettaglio
  • Riva, G; Castelnuovo, G; Mantovani, F (2006) Transformation of flow in rehabilitation: The role of advanced communication technologies. Dettaglio
  • Riva, G; Bacchetta, M; Cesa, G; Conti, S; Castelnuovo, G; Mantovani, F; Molinari, E (2006) Is severe obesity a form of addiction?: Rationale, clinical approach, and controlled clinical trial. Dettaglio
  • Mantovani, F; Anolli, LM (2005) La deissi pronominale personale nell'interazione seduttiva in ambienti a virtualità variabile. Dettaglio
  • Gaggioli, A; Di Carlo, S; Mantovani, F; Castelnuovo, G; Riva, G (2005) A telemedicine survey among Milan doctors. Dettaglio
  • Anolli, LM; Mantovani, F; Mortillaro, M; Vescovo, A; Agliati, A; Confalonieri, L; Realdon, O; Zurloni, V; Sacchi, A (2005) A multimodal database as a background for emotional synthesis, recognition and training in e-learning systems. Dettaglio