CESCOM - Centro Studi per le scienze della comunicazione
Sviluppo delle conoscenze dell'ambito della psicologia della comunicazione e potenziamento della ricerca scientifica in questo ambito.
Edificio
U16; Terra; Stanze T007 - T008 - T009
Responsabile scientifico
Pubblicazioni
- Pallavicini, F; Orena, E; di Santo, S; Greci, L; Caragnano, C; Ranieri, P; Vuolato, C; Pepe, A; Veronese, G; Stefanini, S; Achille, F; Dakanalis, A; Bernardelli, L; Sforza, F; Rossini, A; Caltagirone, C; Fascendini, S; Clerici, M; Riva, G; Mantovani, F (2022) A virtual reality home-based training for the management of stress and anxiety among healthcare workers during the COVID-19 pandemic: study protocol for a randomized controlled trial. Dettaglio
- Caldiroli, C; Gasparini, F; Corchs, S; Mangiatordi, A; Garbo, R; Antonietti, A; Mantovani, F (2022) Comparing online cognitive load on mobile versus PC-based devices. Dettaglio
- Pallavicini, F; Pepe, A; Clerici, M; Mantovani, F (2022) Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review. Dettaglio
- Pallavicini, F; Pepe, A; Mantovani, F (2022) The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review. Dettaglio
- Pallavicini, F; Orena, E; Achille, F; Cassa, M; Vuolato, C; Stefanini, S; Caragnano, C; Pepe, A; Veronese, G; Ranieri, P; Fascendini, S; Defanti, C; Clerici, M; Mantovani, F (2022) Psychoeducation on Stress and Anxiety Using Virtual Reality: A Mixed-Methods Study. Dettaglio
- Maisto, M; Diana, B; Di Tella, S; Matamala-Gomez, M; Montana, J; Rossetto, F; Mavrodiev, P; Cavalera, C; Blasi, V; Mantovani, F; Baglio, F; Realdon, O (2021) Digital Interventions for Psychological Comorbidities in Chronic Diseases-A Systematic Review. Dettaglio
- Minissi, M; Chicchi Giglioli, I; Mantovani, F; Alcaniz Raya, M (2021) Assessment of the Autism Spectrum Disorder Based on Machine Learning and Social Visual Attention: A Systematic Review. Dettaglio
- Matamala Gomez, M; Brivio, E; Chirico, A; Malighetti, C; Realdon, O; Serino, S; Dakanalis, A; Corno, G; Polli, N; Cacciatore, C; Riva, G; Mantovani, F (2021) Assessing User Experience of a virtual reality training in patients with anorexia nervosa: insigths from a pilot study. Dettaglio
- Matamala-Gomez, M; Maselli, A; Malighetti, C; Realdon, O; Mantovani, F; Riva, G (2021) Virtual Body Ownership Illusions for Mental Health: A Narrative Review. Dettaglio
- Riva, G; Wiederhold, B; Mantovani, F (2021) Surviving COVID-19: The Neuroscience of Smart Working and Distance Learning. Dettaglio
- Pallavicini, F; Orena, E; di Santo, S; Greci, L; Caragnano, C; Ranieri, P; Vuolato, C; Pepe, A; Veronese, G; Dakanalis, A; Rossini, A; Caltagirone, C; Clerici, M; Mantovani, F (2021) MIND-VR: Design and Evaluation Protocol of a Virtual Reality Psychoeducational Experience on Stress and Anxiety for the Psychological Support of Healthcare Workers Involved in the COVID-19 Pandemic. Dettaglio
- Caldiroli, C; Mangiatordi, A; Fornaro, E; Mantovani, F; Castiglioni, M; Antonietti, A (2021) Application of a clinical training based on mindfulness in children with attention deficit hyperactivity disorder (ADHD). Dettaglio
- Pianzola, F; Riva, G; Kukkonen, K; Mantovani, F (2021) Presence, flow, and narrative absorption: an interdisciplinary theoretical exploration with a new spatiotemporal integrated model based on predictive processing [version 2; peer review: 2 approved] Open Research Europe 2021. Dettaglio
- Pallavicini, F; Pepe, A; Mantovani, F (2021) Commercial off-the-shelf video games for reducing stress and anxiety: Systematic review. Dettaglio
- Baldi, M; Mavrodiev, P; Galuzzi, B; Mantovani, F; Realdon, O; Messina, E (2021) A Decision Support System in the Context of an Applied Game for Telerehabilitation. Dettaglio
- Caldiroli, C; Malizia, G; Pignarolo, M; Fornaro, E; Mangiatordi, A; Mantovani, F; Antoniett, A (2020) Applicazione del Training Mindfulness in bambini con ADHD. Dettaglio
- Matamala-Gomez, M; Maisto, M; Montana, J; Mavrodiev, P; Baglio, F; Rossetto, F; Mantovani, F; Riva, G; Realdon, O (2020) The Role of Engagement in Teleneurorehabilitation: A Systematic Review. Dettaglio
- Montana, J; Matamala-Gomez, M; Maisto, M; Mavrodiev, P; Cavalera, C; Diana, B; Mantovani, F; Realdon, O (2020) The Benefits of emotion Regulation Interventions in Virtual Reality for the Improvement of Wellbeing in Adults and Older Adults: A Systematic Review. Dettaglio
- Pallavicini, F; Pepe, A; Ferrari, A; Garcea, G; Zanacchi, A; Mantovani, F (2020) What Is the Relationship Among Positive Emotions, Sense of Presence, and Ease of Interaction in Virtual Reality Systems? An On-Site Evaluation of a Commercial Virtual Experience. Dettaglio
- Riva, G; Malighetti, C; Chirico, A; Di Lernia, D; Mantovani, F; Dakanalis, A (2020) Virtual Reality [in obesity rehabilitation interventions]. Dettaglio
- Pallavicini, F; Pepe, A; Caragnano, C; Mantovani, F (2020) Video games to foster empathy: a critical analysis of the potential of detroit: become human and the walking dead. Dettaglio
- Radici, E; Heboyan, V; Mantovani, F; De Leo, G (2020) Attitudes and Perceived Communicative Competence: The Impact of Different AAC Means of Communication among Italian Teenagers. Dettaglio
- Riva, G; Mantovani, F; Wiederhold, B (2020) Positive Technology and COVID-19. Dettaglio
- Imperatori, C; Dakanalis, A; Farina, B; Pallavicini, F; Colmegna, F; Mantovani, F; Clerici, M (2020) Global Storm of Stress-Related Psychopathological Symptoms: A Brief Overview on the Usefulness of Virtual Reality in Facing the Mental Health Impact of COVID-19. Dettaglio
- Matamala-Gomez, M; Malighetti, C; Cipresso, P; Pedroli, E; Realdon, O; Mantovani, F; Riva, G (2020) Changing Body Representation Through Full Body Ownership Illusions Might Foster Motor Rehabilitation Outcome in Patients With Stroke. Dettaglio
- Realdon, O; Serino, S; Savazzi, F; Rossetto, F; Cipresso, P; Parsons, T; Cappellini, G; Mantovani, F; Mendozzi, L; Nemni, R; Riva, G; Baglio, F (2019) An ecological measure to screen executive functioning in MS: the Picture Interpretation Test (PIT) 360°. Dettaglio
- Riva, G; Wiederhold, B; Mantovani, F (2019) Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine. Dettaglio
- Riva, G; Wiederhold, B; Di Lernia, D; Chirico, A; Riva, E; Mantovani, F; Cipresso, P; Gaggioli, A (2019) Virtual reality meets artificial intelligence: The emergence of advanced digital therapeutics and digital biomarkers. Dettaglio
- Radici, E; Heboyan, V; Mantovani, F; De Leo, G (2019) Teachers’ Attitudes Towards Children Who Use AAC in Italian Primary Schools. Dettaglio
- Realdon, O; Rossetto, F; Nalin, M; Baroni, I; Romano, M; Catania, F; Frontini, D; Mancastroppa, S; Alberoni, M; Zurloni, V; Nemni, R; Mantovani, F; Baglio, F (2018) The Technology-Enhanced Ability Continuum-of-Care Home Program for People with Cognitive Disorders: Concept Design and Scenario of Use. Dettaglio
- Pallavicini, F; Ferrari, A; Mantovani, F (2018) Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population. Dettaglio
- Riva, G; Wiederhold, B; Chirico, A; Di Lernia, D; Mantovani, F; Gaggioli, A (2018) Brain and virtual reality: What do they have in common and how to exploit their potential. Dettaglio
- Pallavicini, F; Ferrari, A; Pepe, A; Garcea, G; Zanacchi, A; Mantovani, F (2018) Effectiveness of virtual reality survival horror games for the emotional elicitation: Preliminary insights using resident evil 7: Biohazard. Dettaglio
- Chirico, A; Graziosi, S; Ferrise, F; Gallace, A; Mosconi, C; Cazzaniga, M; Zurloni, V; Elia, M; Cerritelli, F; Mantovani, F; D’Ausilio, A; Cipresso, P; Riva, G; Gaggioli, A (2018) COLLEGO: An interactive platform for studying joint action during an ecological collaboration task. Dettaglio
- Pallavicini, F; Morganti, L; Diana, B; Realdon, O; Zurloni, V; Mantovani, F (2018) Mobile Virtual Reality to Enhance Subjective Well-Being. Dettaglio
- Pallavicini, F; Ferrari, A; Zini, A; Garcea, G; Zanacchi, A; Barone, G; Mantovani, F (2018) What Distinguishes a Traditional Gaming Experience from One in Virtual Reality? An Exploratory Study. Dettaglio
- Schek, E; Mantovani, F; Realdon, O; Dias, J; Paiva, A; Schramm Yavin, S; Pat Horenczy, R (2017) Positive technologies for promoting emotion regulation abilities in adolescents. Dettaglio
- Pallavicini, F; Cipresso, P; Mantovani, F (2017) Beyond Sentiment: How Social Network Analytics Can Enhance Opinion Mining and Sentiment Analysis. Dettaglio
- Caldiroli, C; Pallavicini, F; Mangiatordi, A; Garbo, R; Antonietti, A; Mantovani, F (2017) How web design influences user experience: A multi-modal method for real-time assessment during web browsing. Dettaglio
- Morganti, L; Pallavicini, F; Cadel, E; Candelieri, A; Archetti, F; Mantovani, F (2017) Gaming for Earth: Serious games and gamification to engage consumers in pro-environmental behaviours for energy efficiency. Dettaglio
- Serino, S; Baglio, F; Rossetto, F; Realdon, O; Cipresso, P; Parsons, T; Cappellini, G; Mantovani, F; De Leo, G; Nemni, R; Riva, G (2017) Picture Interpretation Test (PIT) 360°: An Innovative Measure of Executive Functions. Dettaglio
- Grazzani, I; Ornaghi, V; Agliati, A; Cavioni, V; Conte, E; Mantovani, F; Zurloni, V (2017) Learning to Be. Development of practices and methodologies for assessing social, emotional and health skills within education systems.. Dettaglio
- Parsons, T; Riva, G; Parsons, S; Mantovani, F; Newbutt, N; Lin, L; Venturini, E; Hall, T (2017) Virtual reality in pediatric psychology. Dettaglio
- Chirico, A; D’Ausilio, A; Graziosi, S; Ferrise, F; Gallace, A; Mosconi, C; Cazzaniga, M; Zurloni, V; Elia, M; Cerritelli, F; Mantovani, F; Cipresso, P; Riva, G; Gaggioli, A (2017) The sensorimotor dimension of the networked flow: An exploratory study using an interactive collaborative platform. Dettaglio
- Venturini, E; Riva, P; Serpetti, F; Romero Lauro, L; Pallavicini, F; Mantovani, F; . Cloutier, R; McMahan, T; Stonecipher, K; Parsons, T (2016) A 3D virtual environment for empirical research on social pain: Enhancing fidelity and anthropomorphism in the study of feelings of ostracism inclusion and overinclusion. Dettaglio
- Realdon, O; Rossetto, F; Nalin, M; Baroni, I; Romano, M; Catania, F; Mancastroppa, S; Frontini, D; Bandini, S; Nemni, R; Mantovani, F; Baglio, F (2016) Experienced usability and adherence to treatment in a technology-enhanced continuum of care program with respect to usual care in MCI and outpatients with Alzheimer: the Ability program. Dettaglio
- Argenton, L; Pallavicini, F; Barone, G; Zini, A; Garcea, G; Zanacchi, A; Mantovani, F (2016) Hacking Well-Being: Can Serious Games Fit Positive Technology Framework?. Dettaglio
- Argenton, L; Pallavicini, F; Mantovani, F (2016) Serious Games as Positive Technologies. Dettaglio
- Manzoni, M; Cesa, G; Bacchetta, M; Castelnuovo, G; Conti, S; Gaggioli, A; Mantovani, F; Molinari, E; Cárdenas-López, G; Riva, G (2016) Virtual reality-enhanced cognitive-behavioral therapy for morbid obesity: A randomized controlled study with 1 year follow-up. Dettaglio
- Realdon, O; Rossetto, F; Nalin, M; Baroni, I; Cabinio, M; Fioravanti, R; Saibene, F; Alberoni, M; Mantovani, F; Romano, M; Nemni, R; Baglio, F (2016) Technology-enhanced multi-domain at home continuum of care program with respect to usual care for people with cognitive impairment: The Ability-TelerehABILITation study protocol for a randomized controlled trial. Dettaglio
- Pallavicini, F; Argenton, L; Toniazzi, N; Aceti, L; Mantovani, F (2016) Virtual reality applications for stress management training in the military. Dettaglio
- Riva, G; Baños, R; Botella, C; Mantovani, F; Gaggioli, A (2016) Transforming experience: The potential of augmented reality and virtual reality for enhancing personal and clinical change. Dettaglio
- Riva, G; Botella, C; Baños, R; Mantovani, F; García Palacios, A; Quero, S; Serino, S; Triberti, S; Repetto, C; Dakanalis, A; Villani, D; Gaggioli, A (2015) Presence-inducing media for mental health applications. Dettaglio
- Pallavicini, F; Toniazzi, N; Argenton, L; Aceti, L; Mantovani, F (2015) Developing effective Virtual Reality training for military forces and emergency operators: From technology to human factors. Dettaglio
- Waterworth, J; Waterworth, E; Riva, G; Mantovani, F (2015) Presence: Form, content and consciousness. Dettaglio
- Riva, G; Mantovani, F; Waterworth, E; Waterworth, J (2015) Intention, action, self and other: An evolutionary model of presence. Dettaglio
- Zurloni, V; Diana, B; Cavalera, C; Argenton, L; Elia, M; Mantovani, F (2015) Deceptive behavior in doping related interviews: The case of Lance Armstrong. Dettaglio
- Riva, G; Dakanalis, A; Mantovani, F (2015) Leveraging Psychology of Virtual Body for Health and Wellness. Dettaglio
- Argenton, L; Muzio, M; Schek, E; Mantovani, F (2015) Multiplayer serious games and user experience: A comparison between paper-based and digital gaming experience. Dettaglio
- Riva, G; Mantovani, F (2014) Extending the self through the tools and the others: A general framework for presence and social presence in mediated interactions. Dettaglio
- Zurloni, V; Mantovani, F; Realdon, O (2014) Costruire la mente multiculturale: nuove frontiere digitali. Dettaglio
- Argenton, L; Schek, E; Mantovani, F (2014) Serious Games as Positive Technologies. Dettaglio
- Cesa, G; Manzoni, GM; Bacchetta, M; Castelnuovo, G; Conti, S; Gaggioli, A; Mantovani, F; Molinari, E; Cárdenas-López, G; Riva, G (2013) Virtual Reality for Enhancing the Cognitive Behavioral Treatment of Obesity With Binge Eating Disorder: Randomized Controlled Study With One-Year Follow-up. Dettaglio
- Realdon, O; Zurloni, V; Cellura, I; Mantovani, F (2013) Fostering the bicultural mind. Towards a Serious Game for intercultural training embedding culture as situated cognition. Dettaglio
- Riva, G; Cipresso, P; Mantovani, F; Dakanalis, A; Gaggioli, A (2013) New Technologies for Improving the Psychological Treatment of Obesity. Dettaglio
- Riva, G; Mantovani, F (2012) From the body to the tools and back: a general framework for presence in mediated interactions. Dettaglio
- Riva, G; Mantovani, F (2012) Being There: Understanding the Feeling of Presence in a Synthetic Environment and its Potential for Clinical Change. Dettaglio
- Gorini, A; Capideville, CS; De Leo, G; Mantovani, F; Riva, G (2011) The role of immersion and narrative in mediated presence: the virtual hospital experience. Dettaglio
- Riva, G; Wiederhold, BK; Mantovani, F; Gaggioli, A (2011) Interreality: The Experiential Use of Technology in the Treatment of Obesity. Dettaglio
- RIVA, G; WATERWORTH, JA; WATERWORTH, EL; MANTOVANI, F (2011) From Intention to Action: the role of Presence. Dettaglio
- Anolli, LM; Mantovani, F (2011) Come funziona la nostra mente. Apprendimento, simulazione e Serious Games. Dettaglio
- Pallavicini, F; Mantovani, F; Anolli, LM (2011) Designig a serious game to assess real-life decision making under stress. Dettaglio
- Mantovani, F; Confalonieri, L; Mortillaro, M; Realdon, O; Zurloni, V; Anolli, LM (2010) The potential of affective computing in e-learning: The journey from theory to practice in the "Myself" project. Dettaglio
- Anolli, LM; Mortillaro, M; Zurloni, V; Confalonieri, L; Mantovani, F (2008) Affective computing e apprendimento: analisi di dispositivi per il riconoscimento automatico delle emozioni all'interno di piattaforme di e-learning. Dettaglio
- Riva, G; Gaggioli, A; Mantovani, F (2008) Are robots present? From motor simulation to "being there". Dettaglio
- Anolli, LM; Realdon, O; Confalonieri, L; Agliati, A; Mantovani, F (2008) Affective agents in the e-learning process. Dettaglio
- Zurloni, V; Mantovani, F; Mortillaro, M; Vescovo, A; Anolli, LM (2008) Addressing emotions within e-learning systems. Dettaglio
- Anolli, LM; Wang, L; Mantovani, F; De Toni, A (2008) La voce delle emozioni in giovani adulti cinesi e italiani. Dettaglio
- Anolli, LM; Wang, L; Mantovani, F; De Toni, A (2008) The voice of emotion in Chinese and Italian young adults. Dettaglio
- Anolli, LM; Mantovani, F; Balestra, M; Kommers, P; Robotti, O; Salamin, AD; Agliati, A; Realdon, O; Zurloni, V; Confalonieri, L; Mortillaro, M; Vescovo, A; Venturini, P; Wetterling, J; Tarocchi, A (2008) Experiential learning in Myself project. Dettaglio
- Anolli, LM; Agliati, A; Mantovani, F; Realdon, O; Vescovo, A (2008) La simulazione interattiva come dispositivo di training esperienziale per le competenze emotive e relazionali nell'ambito dell'e-learning. Dettaglio
- Riva, G; Mantovani, F; Capideville C.S; Preziosa, A; Morganti, F; Villani, D; Gaggioli, A; Botella, C; Alcaniz, M (2007) Affective interactions using virtual reality: the link between presence and emotions. Dettaglio
- AGLIATI, A; MANTOVANI, F; REALDON, O; Confalonieri, L; Vescovo, A (2006) Multimodal temporal patterns for the analysis of user’s involvement in affective interaction with virtual agents. Dettaglio
- Mantovani, F; Agliati, A; Mortillaro, M; Vescovo, A; Zurloni, V (2006) Communication - Presence Roundtrip: Travelling along Theoretical, Methodological and Applicative Connections. Dettaglio
- Riva, G; Anguera, T; Wiederhold, B; Mantovani, F (2006) From Communication to Presence: Cognition, emotions and culture towards the ultimate communicative experience. Dettaglio
- Anolli, LM; Vescovo, A; Agliati, A, Mantovani, F; Zurloni, V (2006) Simulation-based training of communication and emotional competence for the improvement of physician-patient relationship. Dettaglio
- Riva, G; Castelnuovo, G; Mantovani, F (2006) Transformation of flow in rehabilitation: The role of advanced communication technologies. Dettaglio
- Riva, G; Bacchetta, M; Cesa, G; Conti, S; Castelnuovo, G; Mantovani, F; Molinari, E (2006) Is severe obesity a form of addiction?: Rationale, clinical approach, and controlled clinical trial. Dettaglio
- Mantovani, F; Anolli, LM (2005) La deissi pronominale personale nell'interazione seduttiva in ambienti a virtualità variabile. Dettaglio
- Gaggioli, A; Di Carlo, S; Mantovani, F; Castelnuovo, G; Riva, G (2005) A telemedicine survey among Milan doctors. Dettaglio
- Anolli, LM; Mantovani, F; Mortillaro, M; Vescovo, A; Agliati, A; Confalonieri, L; Realdon, O; Zurloni, V; Sacchi, A (2005) A multimodal database as a background for emotional synthesis, recognition and training in e-learning systems. Dettaglio